summaryrefslogtreecommitdiffstats
path: root/src/yuzu/configuration/configure_input_per_game.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/yuzu/configuration/configure_input_per_game.cpp')
-rw-r--r--src/yuzu/configuration/configure_input_per_game.cpp104
1 files changed, 65 insertions, 39 deletions
diff --git a/src/yuzu/configuration/configure_input_per_game.cpp b/src/yuzu/configuration/configure_input_per_game.cpp
index 5773c268d..af5cee542 100644
--- a/src/yuzu/configuration/configure_input_per_game.cpp
+++ b/src/yuzu/configuration/configure_input_per_game.cpp
@@ -13,64 +13,90 @@ ConfigureInputPerGame::ConfigureInputPerGame(Core::System& system_, QWidget* par
: QWidget(parent), ui(std::make_unique<Ui::ConfigureInputPerGame>()),
profiles(std::make_unique<InputProfiles>()), system{system_} {
ui->setupUi(this);
-
- Settings::values.players.SetGlobal(false);
- const auto previous_profile = Settings::values.players.GetValue()[0].profile_name;
+ const std::array labels = {
+ ui->label_player_1, ui->label_player_2, ui->label_player_3, ui->label_player_4,
+ ui->label_player_5, ui->label_player_6, ui->label_player_7, ui->label_player_8,
+ };
+ profile_comboboxes = {
+ ui->profile_player_1, ui->profile_player_2, ui->profile_player_3, ui->profile_player_4,
+ ui->profile_player_5, ui->profile_player_6, ui->profile_player_7, ui->profile_player_8,
+ };
const auto& profile_names = profiles->GetInputProfileNames();
+ const auto populate_profiles = [this, &profile_names](size_t player_index) {
+ const auto previous_profile =
+ Settings::values.players.GetValue()[player_index].profile_name;
- ui->profile_player_1->addItem(QString::fromStdString("Use global configuration"));
- for (size_t index = 0; index < profile_names.size(); ++index) {
- const auto& profile_name = profile_names[index];
- ui->profile_player_1->addItem(QString::fromStdString(profile_name));
- if (profile_name == previous_profile) {
- // offset by 1 since the first element is the global config
- ui->profile_player_1->setCurrentIndex(static_cast<int>(index + 1));
+ auto* const player_combobox = profile_comboboxes[player_index];
+ player_combobox->addItem(tr("Use global input configuration"));
+ for (size_t index = 0; index < profile_names.size(); ++index) {
+ const auto& profile_name = profile_names[index];
+ player_combobox->addItem(QString::fromStdString(profile_name));
+ if (profile_name == previous_profile) {
+ // offset by 1 since the first element is the global config
+ player_combobox->setCurrentIndex(static_cast<int>(index + 1));
+ }
}
+ };
+
+ for (size_t index = 0; index < profile_comboboxes.size(); ++index) {
+ labels[index]->setText(tr("Player %1 profile").arg(index + 1));
+ populate_profiles(index);
}
+
LoadConfiguration();
}
void ConfigureInputPerGame::ApplyConfiguration() {
LoadConfiguration();
+ SaveConfiguration();
+}
+void ConfigureInputPerGame::LoadConfiguration() {
auto& hid_core = system.HIDCore();
- auto* emulated_controller = hid_core.GetEmulatedControllerByIndex(0);
+ const auto load_player_profile = [this, &hid_core](size_t player_index) {
+ Settings::values.players.SetGlobal(false);
+
+ auto* emulated_controller = hid_core.GetEmulatedControllerByIndex(player_index);
+ auto* const player_combobox = profile_comboboxes[player_index];
- const auto selection_index = ui->profile_player_1->currentIndex();
- if (selection_index == 0) {
- Settings::values.players.SetGlobal(true);
+ const auto selection_index = player_combobox->currentIndex();
+ if (selection_index == 0) {
+ Settings::values.players.GetValue()[player_index].profile_name = "";
+ Settings::values.players.SetGlobal(true);
+ emulated_controller->ReloadFromSettings();
+ return;
+ }
+ const auto profile_name = player_combobox->itemText(selection_index).toStdString();
+ if (profile_name.empty()) {
+ return;
+ }
+ profiles->LoadProfile(profile_name, player_index);
+ Settings::values.players.GetValue()[player_index].profile_name = profile_name;
emulated_controller->ReloadFromSettings();
- return;
- } else {
- Settings::values.players.SetGlobal(false);
- }
- const QString profile_name = ui->profile_player_1->itemText(selection_index);
- if (profile_name.isEmpty()) {
- return;
+ };
+
+ for (size_t index = 0; index < profile_comboboxes.size(); ++index) {
+ load_player_profile(index);
}
- profiles->SaveProfile(Settings::values.players.GetValue()[0].profile_name, 0);
- emulated_controller->ReloadFromSettings();
}
-void ConfigureInputPerGame::LoadConfiguration() {
- auto& hid_core = system.HIDCore();
- auto* emulated_controller = hid_core.GetEmulatedControllerByIndex(0);
-
+void ConfigureInputPerGame::SaveConfiguration() {
Settings::values.players.SetGlobal(false);
- const auto selection_index = ui->profile_player_1->currentIndex();
- if (selection_index == 0) {
- Settings::values.players.GetValue()[0].profile_name = "";
- Settings::values.players.SetGlobal(true);
+ auto& hid_core = system.HIDCore();
+ const auto save_player_profile = [this, &hid_core](size_t player_index) {
+ const auto selection_index = profile_comboboxes[player_index]->currentIndex();
+ if (selection_index == 0) {
+ return;
+ }
+ auto* emulated_controller = hid_core.GetEmulatedControllerByIndex(player_index);
+ profiles->SaveProfile(Settings::values.players.GetValue()[player_index].profile_name,
+ player_index);
emulated_controller->ReloadFromSettings();
- return;
- }
- const QString profile_name = ui->profile_player_1->itemText(selection_index);
- if (profile_name.isEmpty()) {
- return;
+ };
+
+ for (size_t index = 0; index < profile_comboboxes.size(); ++index) {
+ save_player_profile(index);
}
- profiles->LoadProfile(profile_name.toStdString(), 0);
- Settings::values.players.GetValue()[0].profile_name = profile_name.toStdString();
- emulated_controller->ReloadFromSettings();
}